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Consoles saw the release of Human Entertainment's Fastest 1 for the Sega Mega Drive/Genesis in 1991.It was considered the most realistic Formula 1 racing simulation up until that time.Even those who race in real-world competition use simulations for practice or for entertainment.
such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed.
Papyrus followed up Indy 500 with Indy Car Racing in 1993 and F1GP was surpassed in all areas. The first variant of Papyrus' NASCAR series was launched in 1994.
Papyrus later released more tracks and a final expansion included the Indy 500 track plus a paintkit. In SVGA (640×480) it pushed the PCs of the time to the limit.
The game is often generally regarded as the personal computer's first true auto racing simulation.
Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction.